Have the bone look at a certain point
| <bone>.lookAt( | |
| point | |
| roll = 0.0 | |
| mode = viz.ABS_PARENT |
)
point
The [x,y,z] point the object should face.
roll = 0.0
The roll amount to apply to the rotation, in degrees.
mode = viz.ABS_PARENT
Can be one of the following:
Transform modes |
|
viz.ABS_PARENT |
Perform the transformation absolutely in the bones local coordinate system. |
viz.ABS_GLOBAL |
Perform the transformation absolutely in the bones global coordinate system. |
viz.ABS_LOCAL |
Perform the transformation relatively in the bones local coordinates system. |
viz.REL_PARENT |
Perform the transformation relatively in parent bones coordinate system. |
viz.REL_GLOBAL |
Perform the transformation relatively in bones global coordinate system. |
viz.AVATAR_LOCAL |
Perform the transformation absolutely in the avatars local coordinate system. |
viz.AVATAR_WORLD |
Perform the transformation absolutely in the avatars global coordinate system. |
This command will rotate the bone so that it is facing the given point based on its current position.
NOTE: The bone must be locked in order to apply manual rotations
None