<multimedia:image>.anisotropy

Sets the maximum amount of anisotropic filtering on the texture

 

<multimedia:image>.anisotropy(
    value    

)

 

value

Must be over 1 to have any effect


Remarks

Sets the maximum amount of anisotropic filtering on the texture. This is used to un-blur textures that the camera looks at with an oblique angle.

Return Value

None

Example

tex = viz.addTexture('brick.jpg')
tex.anisotropy(1.2)