<multimedia:image>.compression

Set the compression format for the image

 

<multimedia:image>.compression(
    mode    

)

 

mode

Specifies the compression mode of the texture. Can be one of the following values:

Compression Modes

viz.COMPRESSION_DEFAULT

Use the default compression mode of the texture. This will usually represent no compression.

viz.COMPRESSION_ARB

Use the standard OpenGL compression.

viz.COMPRESSION_DXT1

Use S3TC compression. Higher compression, lower quality

viz.COMPRESSION_DXT3

Use S3TC compression. Lower compression, better quality.

viz.COMPRESSION_DXT5

Use S3TC compression. Lower compression, better quality.


Remarks

Compressing textures can save a lot of video memory, thus improving perfomance in worlds which contain many textures.

Return Value

None

Example

tex = viz.addTexture('texture.jpg')
tex.compression(viz.COMPRESSION_ARB)