This will change the image associated with the texture
| <multimedia:image>.load( | |
| filename | |
| face = viz.POSITIVE_X |
)
filename
The filename of the new image to load
face = viz.POSITIVE_X
This is an optional argument used only with Cube Mapped or 3D textures.
With Cube Mapped textures it specifies which face of the cube to apply the image to. This can be one of the following values:
viz.POSITIVE_X
viz.NEGATIVE_X
viz.POSITIVE_Y
viz.NEGATIVE_Y
viz.POSITIVE_Z
viz.NEGATIVE_Z
With 3D textures it specifies which depth slot to load the image into.
In both cases, the file must contain the same width, height, and pixel format as the original texture.
Use this to change the image of the texture. If you load a new image onto the texture, then all objects that had this texture applied to will change also.
True/False
<multimedia:image>.loadBuffer
<multimedia:image>.setImageData