Unapply the texture from all nodes
| <multimedia:image>.unapply( | |
| unit = viz.AUTO_COMPUTE |
)
unit = viz.AUTO_COMPUTE
The unit to remove the texture from. If viz.AUTO_COMPUTE, then remove from all units it is applied to.
This command will remove the texture from all nodes it is currently applied to on the specified unit.
None
<node3d>.clearAttribute
<node3d>.clearUniform
<shader>.unapply
<uniform>.unapply