<multimedia:sound3D>.conevolume

Controls the volume emited by the sound3D object

 

<multimedia:sound3D>.conevolume(
    volume    

)

 

volume


Remarks

Use to turn the volume up or down.

Return Value

None

Example

ball = viz.add( 'ball.wrl' )
sound = ball.playsound( 'arrgh.wav', viz.LOOP )
sound.conevolume( -3000 )