<multimedia:sound3D>.conevolume
Controls the volume emited by the sound3D object
| <multimedia:sound3D>.conevolume( | |
| volume |
)
volume
Remarks
Use to turn the volume up or down.
Return Value
None
Example
ball = viz.add( 'ball.wrl' )
sound = ball.playsound( 'arrgh.wav', viz.LOOP )
sound.conevolume( -3000 )