<node3d>.alpha

This action sets the alpha or transparency of the geometry

 

<node3d>.alpha(
    value    
    node = ''    
    op = viz.OP_DEFAULT    

)

 

value

The alpha value between 0 and 1. 0 is transparent, 1 is opaque.


node = ''

Name of sub-node to apply changes to


op = viz.OP_DEFAULT

Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:

Op modes

viz.OP_TRAVERSE

When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.

viz.OP_OVERRIDE

When applying attributes, have them override attributes of subnodes.

viz.OP_ROOT

When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.


Remarks

If subchild is '' then the alpha value will be changed for the entire object. The alpha is the amount of transparency.

Return Value

None

Example

ball = viz.add('ball.wrl')
ball.alpha(0.5)

See also

<node3d>.color
<node3d>.getAlpha
<node3d>.alphaFunc
<node3d>.blendColor
<node3d>.blendFunc
<vizact>.fadeTo