<node3d:avatar>.blend

Blend an animation into the cycle

 

<node3d:avatar>.blend(
    animation    
    weight    
    delay = viz.AVATAR_DELAY    

)

 

animation

The animation to blend in


weight

How much weight this animation has.


delay = viz.AVATAR_DELAY

This optional value specifies the time in seconds until the the animation is fully reached.


Remarks

Use this command to blend an animation into the avatars current animation cycle.

Return Value

None

Example

avatar = viz.add('vcc_female.cfg')
# Have the avatar cycle animation 1 and 2 at the same time, both with equal weight
avatar.blend(1,0.5)
avatar.blend(2,0.5)

See also

<node3d:avatar>.execute
<node3d:avatar>.state
<node3d:avatar>.stopCycle