Blend an animation into the cycle
| <node3d:avatar>.blend( | |
| animation | |
| weight | |
| delay = viz.AVATAR_DELAY |
)
animation
The animation to blend in
weight
How much weight this animation has.
delay = viz.AVATAR_DELAY
This optional value specifies the time in seconds until the the animation is fully reached.
Use this command to blend an animation into the avatars current animation cycle.
None
<node3d:avatar>.execute
<node3d:avatar>.state
<node3d:avatar>.stopCycle