Apply a clip plane to the node
| <node3d>.clipPlane( | |
| plane | |
| num = 0 | |
| mode = viz.CLIP_GLOBAL | |
| node = '' | |
| op = viz.OP_DEFAULT | |
| ) | 
Mode  | Description  | 
viz.CLIP_GLOBAL  | The clip plane is applied in the global coordinate system.  | 
viz.CLIP_LOCAL  | The clip plane is applied in the local coordinate system of the node it is applied to.  | 
viz.CLIP_VIEW  | The clip plane is relative to the view, before any stereo/view offsets are applied.  | 
viz.CLIP_EYE  | The clip plane relative to the eye, after all stereo/view offsets are applied.  | 
Op modes  | |
viz.OP_TRAVERSE  | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.  | 
viz.OP_OVERRIDE  | When applying attributes, have them override attributes of subnodes.  | 
viz.OP_ROOT  | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.  |