<node3d>.clone

This action will clone a geometry object

 

<node3d>.clone(
    parent = WORLD    
    scene = viz.MainScene    

)

 

parent = WORLD

The parent of the geometry object. Possible values: WORLD (default), HEAD, SCREEN, or another geometry object.


scene = viz.MainScene

The scene number to add the geometry object in.


Remarks

This action will return a cloned copy of the geometry object. Changing the appearance of this object will affect all other clones and the original.

Return Value

<node3d> Object

Example

ball = viz.add('ball.wrl')
ball2 = ball.clone()
ball2.color(1,0,0) # both balls will be red now.

See also

<node3d>.copy
<node3d>.addParent