Clear physics definitions of node
| <node3d>.collideNone() |
Use this command to delete existing physics shapes from the node. Without a physics shape a node is no longer a part of the physics simulation. It will not move or collide.
None
<node3d>.collideBox
<node3d>.collideCapsule
<node3d>.collideCopy
<node3d>.collideMesh
<node3d>.collidePlane
<node3d>.collideSphere