Specify whether front- or back-facing polygons are culled
| <node3d>.cullFace( | |
| mode | |
| node = '' | |
| op = viz.OP_DEFAULT |
)
mode
Can be one of the following constants:
viz.GL_FRONT
viz.GL_BACK
viz.GL_FRONT_AND_BACK
node = ''
Name of sub-node to apply changes to
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
For more information, see the OpenGL documentation for glCullFace.
None