Specify mapping of depth values from normalized device coordinates to window coordinates
| <node3d>.depthRange( | |
| nearVal | |
| farVal | |
| node = '' | |
| op = viz.OP_DEFAULT |
)
nearVal
Specifies the mapping of the near clipping plane to window coordinates.
farVal
Specifies the mapping of the far clipping plane to window coordinates.
node = ''
Name of sub-node to apply changes to
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
For more information, see the OpenGL documentation for glDepthRange.
None