<node3d:renderNode>.getImplicitBufferMask

Get which buffers are implicitly allocated

 

<node3d:renderNode>.getImplicitBufferMask()

 

Remarks

See <node3d:renderNode>.setImplicitBufferMask for a description.

Return Value

A combination of the following bit flags:

Clear masks

viz.GL_COLOR_BUFFER_BIT

The color buffer

viz.GL_DEPTH_BUFFER_BIT

The depth buffer

viz.GL_STENCIL_BUFFER_BIT

The stencil buffer

See also

<node3d:renderNode>.setImplicitBufferMask