Get which buffers are implicitly allocated
| <node3d:renderNode>.getImplicitBufferMask() |
See <node3d:renderNode>.setImplicitBufferMask for a description.
A combination of the following bit flags:
Clear masks |
|
viz.GL_COLOR_BUFFER_BIT |
The color buffer |
viz.GL_DEPTH_BUFFER_BIT |
The depth buffer |
viz.GL_STENCIL_BUFFER_BIT |
The stencil buffer |