Gets the render texture attached to the specified buffer
| <node3d:renderNode>.getRenderTexture( | |
| buffer = viz.RENDER_COLOR |
)
buffer = viz.RENDER_COLOR
The render buffer to retrieve the texture from. Can be one of the following:
Render buffer modes |
|
viz.RENDER_COLOR |
The color buffer |
viz.RENDER_DEPTH |
The depth buffer |
viz.RENDER_STENCIL |
The stencil buffer |
viz.RENDER_DEPTH_STENCIL |
The depth/stencil buffer |
viz.RENDER_COLOR0 + i |
The ith color attachment |
Returns the texture object attached to the render node in the specified buffer slot.
VizTexture object