Set the buffer to render to
| <node3d:renderNode>.setBuffer( | |
| buffer |
)
buffer
One of the following values:
Buffer types |
|
viz.RENDER_FBO |
Render to an OpenGL Frame Buffer Object |
viz.RENDER_FRAME_BUFFER |
Render to the OpenGL frame buffer |
The buffer controls the destination of the rendering for the node. viz.RENDER_FBO is normally used when rendering to a texture. viz.RENDER_FRAME_BUFFER is used when you want to render to the screen.
The default buffer is viz.RENDER_FBO
None