<node3d:renderNode>.setBuffer

Set the buffer to render to

 

<node3d:renderNode>.setBuffer(
    buffer    

)

 

buffer

One of the following values:

Buffer types

viz.RENDER_FBO

Render to an OpenGL Frame Buffer Object

viz.RENDER_FRAME_BUFFER

Render to the OpenGL frame buffer


Remarks

The buffer controls the destination of the rendering for the node. viz.RENDER_FBO is normally used when rendering to a texture. viz.RENDER_FRAME_BUFFER is used when you want to render to the screen.

The default buffer is viz.RENDER_FBO

Return Value

None