<node3d:renderNode>.setClearMask

Set the clear mask for the render node

 

<node3d:renderNode>.setClearMask(
    mask    
    mode = viz.MASK_SET    

)

 

mask

A combination of the following bit flags:

Clear masks

viz.GL_COLOR_BUFFER_BIT

The color buffer

viz.GL_DEPTH_BUFFER_BIT

The depth buffer

viz.GL_STENCIL_BUFFER_BIT

The stencil buffer


mode = viz.MASK_SET

Mode for specifying how to apply the mask. Can be one of the following:

Mask modes

viz.MASK_SET

Set the mask to the new value.

viz.MASK_ADD

Add the value to the existing mask.

viz.MASK_REMOVE

Remove the value from the existing mask.

viz.MASK_TOGGLE

Toggle the value with the existing mask.


Remarks

The clear mask controls which OpenGL bits are cleared before the node begins rendering.

The default value is (viz.GL_COLOR_BUFFER_BIT | viz.GL_DEPTH_BUFFER_BIT)

Return Value

None