<node3d>.reset
Zero's out the physics forces applyed to this node
<node3d>.reset()
Remarks
Sets the velocity of the node to zero.
Return Value
None
Example
viz
.
phys
.
enable
()
nodeObj
.
collideBox
()
nodeObj
.
velocity
(
1
,
0
,
0
)
nodeObj
.
reset
()
#velocity is back to zero