Sets the angular velocity of the node
| <node3d>.setAngularVelocity( | |
| [ vx, vy, vz ] | |
| mode = viz.ABS_GLOBAL |
)
[ vx, vy, vz ]
mode = viz.ABS_GLOBAL
If viz.ABS_GLOBAL, the velocity will be specified in global coordinates. Otherwise the velocity will be specified in the objects local coordinate frame.
Angular velocity is the rate at which a node's orientation changes and is created by torque.
None
<node3d>.applyForce
<node3d>.applyTorque
<node3d>.getAngularVelocity
<node3d>.getVelocity
<node3d>.setVelocity