Set Axis-Angle roation of the node.
| <node3d>.setAxisAngle( | |
| [x,y,z,degree] | |
| mode = viz.ABS_PARENT |
)
[x,y,z,degree]
The axis and degrees to rotate about
mode = viz.ABS_PARENT
Can be one of the following:
Transform modes |
|
viz.ABS_PARENT |
Perform the transformation absolutely in the parents coordinate system. |
viz.ABS_GLOBAL |
Perform the transformation absolutely in world coordinates. |
viz.REL_LOCAL |
Perform the transformation in the objects local coordinates system. |
viz.REL_PARENT |
Perform the transformation relatively in the parents coordinate system. |
viz.REL_GLOBAL |
Perform the transformation relatively in the global coordinate system. |
Use this command to specify the rotation of the node using axis-angle notation. The first 3 values of the rotation specify an axis vector. The fourth value represents the amount of rotation in degrees. Vizard uses a left-handed coordinate system to specify rotations.
None
<node3d>.setEuler
<node3d>.setMatrix
<node3d>.setQuat
<node3d>.lookAt