Set the node mask
| <node3d>.setMask( | |
| mask | |
| node = '' | |
| mode = viz.MASK_SET | |
| op = viz.OP_DEFAULT |
)
mask
The node mask
node = ''
Name of subnode to set the node mask of
mode = viz.MASK_SET
Mode for specifying how to apply the mask. Can be one of the following:
Mask modes |
|
viz.MASK_SET |
Set the mask to the new value. |
viz.MASK_ADD |
Add the value to the existing mask. |
viz.MASK_REMOVE |
Remove the value from the existing mask. |
viz.MASK_TOGGLE |
Toggle the value with the existing mask. |
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
This command will set the node mask. The node mask controls whether the node will take part in certain operations (i.e. picking, intersection tests, rendering)
By default, all the bits in the node mask are set.
None