Set how shiny the node should be
| <node3d>.shininess( | |
| val | |
| node = '' | |
| op = viz.OP_DEFAULT | # keyword argument |
)
val
Shininess of the material. Must be in the range [0,128]. The shininess affects the sharpness of the specular highlights. The higher the value, the sharper the highlight.
node = ''
Name of sub-node to apply changes to
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
The shininess is the amount of the node's surface that is devoted to highlights.
None