<scene>.hint

Set hint flags for rendering the scene

 

<scene>.hint(
    val    

)

 

val

A combination of the following values:

Hint flags

viz.PARTICLE_HINT

Check node for particles.

viz.VBO_HINT

Render geometry using OpenGL VBOs, if possible.

viz.COMPRESS_TEXTURE_HINT

Compress all textures.

viz.FREE_TEXTURE_MEMORY_HINT

Free local texture memory that has been uploaded to the graphics card.

viz.ALLOW_NPOT_TEXTURE_HINT

Allow non-power-of-two textures, if supported by the graphics card.


Remarks

Set hint flags for rendering the scene.

NOTE: Before the first frame is rendered, Vizard will apply the hint specified with the 'viz.hint' option to all the scenes.

Return Value

None

Example

viz.Scene1.hint(viz.PARTICLE_HINT)