<transform>.makeFrustum

Set matrix to projection frustum matrix

 

<transform>.makeFrustum(
    left    
    right    
    bottom    
    top    
    near    
    far    

)

 

left

Specify the coordinate for the left vertical clipping plane.


right

Specify the coordinate for the right vertical clipping plane.


bottom

Specify the coordinate for the bottom horizontal clipping plane.


top

Specify the coordinate for the top horizontal clipping plane.


near

Specify the distance to the near and depth clipping plane. Must be positive.


far

Specify the distance to the far and depth clipping plane. Must be positive.


Remarks

Convert the transform to a perspective projection matrix, using the glFrustum(...) convention.

Return Value

None