Have the view look at a certain point
| <viewpoint>.lookAt( | |
| point | |
| roll = 0.0 | |
| mask = viz.HEAD_ORI |
)
point
The [x,y,z] point the view should face.
roll = 0.0
The roll amount to apply to the rotation, in degrees.
mask = viz.HEAD_ORI
This can be either viz.HEAD_ORI (default) or viz.BODY_ORI
This command will rotate the view so that it is facing the given point based on its current position.
None