Create a custom node object from a plugin
| <viz>.addCustomNode( | |
| filename | |
| command = 0 | |
| mesg = '' | |
| x = 0 | |
| y = 0 | |
| z = 0 | |
| w = 0 | |
| parent = viz.WORLD | |
| scene = viz.MainScene |
)
filename
Filename of custom node plugin, usually ends with '.dlc'
command = 0
mesg = ''
x = 0
y = 0
z = 0
w = 0
parent = viz.WORLD
viz.WORLD
viz.SCREEN
viz.HEAD
viz.ORTHO
<node3d> object
scene = viz.MainScene
If the parent is viz.WORLD, viz.SCREEN, or viz.HEAD, then the argument represents the scene to add the object to.
If the parent is viz.ORTHO, then the argument represents the window to add the object to.
If the parent is a valid node3d object, then the argument is ignored.
A custom node plugin is used to create custom node3d object.
<node3d:custom> object