<viz>.addRenderTexture

Add a render texture

 

<viz>.addRenderTexture(
    size = [0,0]    
    type = viz.TEX_2D    
    format = viz.TEX_RGBA    

)

 

size = [0,0]

A list specifying the texture [width,height]


type = viz.TEX_2D

The texture type. Can be one of the following:

viz.TEX_2D
viz.TEX_CUBE
viz.TEX_RECT


format = viz.TEX_RGBA

Texture format. Can be one of the following:

viz.TEX_RGB
viz.TEX_RGBA
viz.TEX_RGB_16
viz.TEX_RGBA_16
viz.TEX_RGB_32
viz.TEX_RGBA_32
viz.TEX_DEPTH
viz.TEX_DEPTH_16
viz.TEX_DEPTH_24
viz.TEX_DEPTH_32
viz.TEX_DEPTH_STENCIL


Remarks

This command will create a blank texture that can be used with render nodes. The final size of the texture will be the maximum of the texture and render node size.

Return Value

<multimedia:image> object

See also

<viz>.addRenderNode
<viz>.addBlankTexture
<viz>.addTexture
<viz>.addTextureFromBuffer
<viz>.addVideo