Sets the normal vector when creating On-The-Fly objects
| <viz>.normal( | |
| [x,y,z] |
)
[x,y,z]
The normal vector
This command is part of the On-The-Fly family of commands. Use this family of commands to build your own On-The-Fly OpenGL based primitives that get added to your scene. It must be called within the <viz>.startLayer and <viz>.endLayer commands. Call this command before calling <viz>.vertex to set the normal vector of the vertex.
None
<viz>.startLayer
<viz>.endLayer
<viz>.vertex
<viz>.vertexColor
<viz>.texCoord
<viz>.lineWidth
<viz>.pointSize