<viz:phys>.intersectNode

Returns a list of physics nodes that intersect this node.

 

<viz:phys>.intersectNode(
    node    

)

 

node

Node object to intersect with the physics scene


Remarks

The node must have a physics node attached to it by calling one of the collide functions.

Return Value

List of node objects that node is colliding with.

Example

floor = viz.add('tut_ground.wrl')
shape1 = floor.collidePlane()
ball = viz.add('ball.wrl')
shape = ball.collideBox()
print viz.phys.intersectNode(ball)


The object returned corresponds to the floor as that is intersecting with the ball.