Manually trigger update of internal Vizard tasks
| <viz>.update( | |
| flag | |
| elapsed = 0.0 |
)
flag
A combination of the following update flags:
Update flags |
|
viz.UPDATE_PLUGINS |
Update all plugin extensions and sensors |
viz.UPDATE_INPUT |
Update keyboard/mouse input state and trigger any input related events |
viz.UPDATE_NETWORK |
Update network connections and trigger network related events |
viz.UPDATE_SCENEGRAPH |
Update internal scene graph animations |
viz.UPDATE_TIMERS |
Update and trigger timer events |
viz.UPDATE_HOTSPOT |
Update and trigger hotspot events |
viz.UPDATE_PHYSICS |
Update physics simulation and trigger physics events |
viz.UPDATE_LINKS |
Update all link objects |
viz.UPDATE_MEDIA |
Update and trigger media events |
viz.UPDATE_POSTED_EVENTS |
Trigger all pending posted events |
elapsed = 0.0
The amount of elapsed time (in seconds) to simulate when triggering the update.
This command will trigger the specified internal Vizard update tasks. These tasks are automatically triggered by Vizard every frame at a certain priority level.
If you need certain update tasks to be executed at a custom priority level, then you can use this command.
None