<viz>.vertex

Adds a vertex to the current On-The-Fly object

 

<viz>.vertex(
    [x,y,z]    

)

 

[x,y,z]

The position of the vertex.


Remarks

This command is part of the On-The-Fly family of commands. Use this family of commands to build your own On-The-Fly OpenGL based primitives that get added to your scene. It must be called within the <viz>.startLayer and <viz>.endLayer commands. Call this command to add a vertex to the current layer type.

Return Value

None

Example

viz.startLayer(viz.POINTS)
viz.vertexColor(1,0,0)
viz.vertex(0,1,0) # A red point at [0,1,0].
viz.endLayer()

See also

<viz>.startLayer
<viz>.endLayer
<viz>.vertexColor
<viz>.texCoord
<viz>.normal
<viz>.lineWidth
<viz>.pointSize