Sets the vertex color when creating On-The-Fly objects
| <viz>.vertexColor( | |
| [r,g,b] |
)
[r,g,b]
The red, green, blue component for the vertex. Values can range between 0.0 and 1.0.
This command is part of the On-The-Fly family of commands. Use this family of commands to build your own On-The-Fly OpenGL based primitives that get added to your scene. It must be called within the <viz>.startLayer and <viz>.endLayer commands. Call this command before calling <viz>.vertex to set the color of the vertex.
None
<viz>.startLayer
<viz>.endLayer
<viz>.vertex
<viz>.texCoord
<viz>.normal
<viz>.lineWidth
<viz>.pointSize