<vizact>.moveTo

Create an action that will animate an object moving to the given position

 

<vizact>.moveTo(
    pos    
    begin = None    # Keyword argument
    speed = None    # Keyword argument
    time = None    # Keyword argument
    mode = viz.ABS_PARENT    # Keyword argument
    interpolate = None    # Keyword argument

)

 

pos

[x,y,z] position to move to


begin = None

Specifies the beginning value to move from. If None, the objects current position will be used.


speed = None

The speed to move to in units/second


time = None

The number of seconds to move


mode = viz.ABS_PARENT

The transform mode to use when positioning the object


interpolate = None

The interpolation method to use when performing the action. Can be one of the following interpolation methods, or None to use linear.

Interpolation method

vizact.linear

Linear interpolation. Animation will occur at a constant speed.

vizact.cubic

Cubic interpolation. The default control points are 0.1 and 0.9, which causes a slight easing in and out of the animation. You can specify different control points by creating an instance and passing the values into the constructor (e.g. vizact.cubic(0.1,1.1))

vizact.easeIn
vizact.easeOut
vizact.easeInOut

An alias for quadratic easing.

vizact.easeInStrong
vizact.easeOutStrong
vizact.easeInOutStrong

An alias for quintic easing.

vizact.easeInQuadratic
vizact.easeOutQuadratic
vizact.easeInOutQuadratic

Use quadratic (x^2) easing when going in and/or out of animation.

vizact.easeInCubic
vizact.easeOutCubic
vizact.easeInOutCubic

Use cubic (x^3) easing when going in and/or out of animation.

vizact.easeInQuartic
vizact.easeOutQuartic
vizact.easeInOutQuartic

Use quartic (x^4) easing when going in and/or out of animation.

vizact.easeInQuintic
vizact.easeOutQuintic
vizact.easeInOutQuintic

Use quintic (x^5) easing when going in and/or out of animation.

vizact.easeInSine
vizact.easeOutSine
vizact.easeInOutSine

Use sinusoidal (sin(x)) easing when going in and/or out of animation.

vizact.easeInExp
vizact.easeOutExp
vizact.easeInOutExp

Use exponential (2^x) easing when going in and/or out of animation.

vizact.easeInCircular
vizact.easeOutCircular
vizact.easeInOutCircular

Use circular (sqrt(x)) easing when going in and/or out of animation.

vizact.backIn
vizact.backOut
vizact.backInOut

Back up in opposite direction when going in and/or out of animation.

vizact.bounceIn
vizact.bounceOut
vizact.bounceInOut

Bounce when going in and/or out of animation.


Remarks

After you have created the action you can add it to any object as many times as you want.

Return Value

An action that can be applied to any <node3d> object

Example

# Animate an object going to [0,0,20] at 5 meters per second.
action1 = vizact.moveTo([0,0,20],speed=5)

# Animate an object going to [0,0,20] for 5 seconds.
action2 = vizact.moveTo([0,0,20],time=5)