Create a Wall object
| <vizcave:Wall>.__init__( | |
| name = 'Wall' | |
| upperLeft | |
| upperRight | |
| lowerLeft | |
| lowerRight |
)
name = 'Wall'
Name of the wall
upperLeft
Position of the upper left corner
upperRight
Position of the upper right corner
lowerLeft
Position of the lower left corner
lowerRight
Position of the lower right corner
To correctly render a multi-wall cave, Vizard must know the position and dimension of each wall. The position of each corner must be specified in your tracking system units. You must create a Wall object for each physical wall in your cave. Once the Wall object is created, you can add it to any Cave object.
vizcave.Wall object