Adds a cylinder
| <vizshape>.addCylinder( | |
| height = 1.0 | |
| radius = 0.5 | |
| topRadius = None | |
| bottomRadius = None | |
| axis = vizshape.AXIS_Y | |
| slices = 20 | |
| bottom = True | |
| top = True |
)
height = 1.0
Cylinder height
radius = 0.5
Cylinder radius
topRadius = None
A frustum of a cone can be created by passing in a value that is different then the radius value. A value of 0 will draw a cone.
bottomRadius = None
A frustum of a cone can be created by passing in a value that is different then the radius value. A value of 0 will draw a cone.
axis = vizshape.AXIS_Y
Can be a positive or negative value of one of the following:
|
value |
description |
|
vizshape.AXIS_X |
Shape will point toward the X axis when added |
|
vizshape.AXIS_Y |
Shape will point toward the Y axis when added |
|
vizshape.AXIS_Z |
Shape will point toward the Z axis when added |
slices = 20
The number of circles used to build the frame of the cylinder in the vertical direction.
bottom = True
Determines if the bottom of the cylinder is drawn.
top = True
Determines if the top of the cylinder is drawn.
This command will add a cylinder.
<node3D> object