Returns whether an object is culled by the windows view frustum
| <window>.isCulled( | |
| node | |
| name = '' | |
| eye = viz.BOTH_EYE |
)
node
A node object to check the culling status of.
name = ''
Name of sub-child to check cull status of
eye = viz.BOTH_EYE
Controls which eye to perform the cull test on. Can be viz.BOTH_EYE, viz.LEFT_EYE, or viz.RIGHT_EYE.
This command will calculate whether the given node is currently visible by the windows view frustum. The view frustum is calculated using the camera position/orientation and the projection matrix of the window.
0 if the node is visible.
1 if the node is culled.