Set stereo mode
| <window>.stereo( | |
| mode |
)
mode
Can be a combination of one of the following stereo modes and one of the following display modes:
Stereo Modes |
|
viz.STEREO_HORZ |
Left/Right eyes are rendered side by side |
viz.STEREO_VERT |
Left eye is rendered on top of the right eye. |
viz.STEREO_RIGHT |
Only render the right eye |
viz.STEREO_LEFT |
Only render the left eye |
viz.ANAGLYPHIC |
Anaglyphic stereo (i.e Red and blue 3d glasses) |
viz.QUAD_BUFFER |
Use OpenGL Quad Buffering. This flag must also be specified when viz.go() is called. NOTE: You need a graphics card that supports quad buffering. |
viz.INTERLACE_VERT |
Vertical Interlace. Each eye is rendered on every other vertical line. |
viz.INTERLACE_HORZ |
Horizontal Interlace. Each eye is rendered on every other horizontal line. |
viz.CHECKERBOARD |
Checkerboard Interlace. Each eye is rendered on every other pixel. |
Display Modes |
|
viz.HMD |
Specifies that the user is wearing a Head Mounted Display. When used in conjunction with a stereo mode, this will cause both eyes to use symmetric view frustums. |
This command will set the stereo mode of the window. To use quad buffered stereo, you must specify the viz.QUAD_BUFFER flag when you call viz.go().
None
<window>.fusionDistance
<window>.ipd
<window>.screenDistance
<window>.stereoOverlap