<window>.stereo

Set stereo mode

 

<window>.stereo(
    mode    

)

 

mode

Can be a combination of one of the following stereo modes and one of the following display modes:

Stereo Modes

viz.STEREO_HORZ

Left/Right eyes are rendered side by side

viz.STEREO_VERT

Left eye is rendered on top of the right eye.

viz.STEREO_RIGHT

Only render the right eye

viz.STEREO_LEFT

Only render the left eye

viz.ANAGLYPHIC

Anaglyphic stereo (i.e Red and blue 3d glasses)

viz.QUAD_BUFFER

Use OpenGL Quad Buffering. This flag must also be specified when viz.go() is called. NOTE: You need a graphics card that supports quad buffering.

viz.INTERLACE_VERT

Vertical Interlace. Each eye is rendered on every other vertical line.

viz.INTERLACE_HORZ

Horizontal Interlace. Each eye is rendered on every other horizontal line.

viz.CHECKERBOARD

Checkerboard Interlace. Each eye is rendered on every other pixel.



Display Modes

viz.HMD

Specifies that the user is wearing a Head Mounted Display. When used in conjunction with a stereo mode, this will cause both eyes to use symmetric view frustums.


Remarks

This command will set the stereo mode of the window. To use quad buffered stereo, you must specify the viz.QUAD_BUFFER flag when you call viz.go().

Return Value

None

Example

#Start vizard with vertical split stereo
viz.go(viz.STEREO)

#Change stereo to Anaglyphic
viz.MainWindow.stereo(viz.ANAGLYPHIC)

See also

<window>.fusionDistance
<window>.ipd
<window>.screenDistance
<window>.stereoOverlap