Please see the Vizard 7 Upgrade Guide for an overview of changes that might break scripts written in Vizard 6
Added support for newer glTF extensions (transmission volume, iridescence, anisotropy, and more)
Fixes and updates to OpenXR plugin
glTF loader would parse vertex colors incorrectly on some models
Support for OpenXR based displays and input devices
Updated Vive Pro plugin to support latest SRanipal runtime
Added ability for viztasks to handle exceptions raised from sub-tasks
Removed deprecated viz.addVertexProgram and viz.addFragmentProgram commands. Use viz.addShader instead.
Support for A.R.T. DTrack motion tracking system
Fixed failure to load .osgb avatar files from within protected published EXEs
Fixed crash due to loading of cyclic external references
Support for HP Omnicept eye tracking
Support for installing packages to local project folder
glTF loader would crash while loading certain models
Updated Python version to 3.8.10
Some plugins were not loading with the free version of Vizard
Support for Basis Universal texture compression
Added ability to edit material effect settings within Inspector
Added support for newer glTF extensions (clearcoat, sheen, and more)
Fixed vizfx shader error for Intel GPUs
Fixed LOD selection in stereo mode
Fixed vizconnect issue with updating older files
Fixed vizcave module and support for projection systems
glTF loader would fail to load textures in certain cases
Fixed loading of Collada models
Fixed Package Manager search feature
Some 3rd party modules would cause publishing to EXE to fail
Vizard now uses Python 3.8, please see the Python 2 to 3 guide for a description of the notable changes and how to update your scripts.
Updated to Visual Studio 2019 for extensions