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<multimedia:sound3D>.velocity
Sets the velocity of the sound for doppler effects
<multimedia:sound3D>.velocity() |
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Remarks
This command simulates a dopper effect. A velocity vector pointing toward the viewpoint increases the sound frequency. If the velocity vector is pointing away, the frequency decreases.
Return Value
None
Example
ball = viz.add('ball.wrl')
sound = ball.playsound('arrgh.wav',viz.LOOP)
sound.velocity( ball.getVelocity() )