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<node3d>.anisotropy
Set the anisotropic filtering level of the node
<node3d>.anisotropy( |
|
value |
node = '' |
unit = 0 |
op = viz.OP_DEFAULT |
) |
|
value
Must be over 1 to have any effect
node = ''
Name of sub-node to apply changes to
unit = 0
The texture unit to apply the changes to, or viz.AUTO_COMPUTE to apply changes to all available texture units.
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
viz.OP_TRAVERSE | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE | When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
Remarks
This command will set the anisotropic filtering of all the textures currently applied to the node. This is used to un-blur textures that the camera looks at with an oblique angle.
Return Value
None