Vizard 8 » Command Index » Vizard objects » node3d » <node3d>.blendColor
8.1

<node3d>.blendColor

Set the blend color

<node3d>.blendColor(  
color  
node = ''  
op = viz.OP_DEFAULT  
)  
color
The [r,g,b,a] blend color.
node = ''
Name of sub-node to apply changes to
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:

Op modes

viz.OP_TRAVERSE

When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.

viz.OP_OVERRIDE

When applying attributes, have them override attributes of subnodes.

viz.OP_ROOT

When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.

Remarks

For more information, see the OpenGL documentation for glBlendColor.

Return Value

None

See also

<node3d>.alpha
<node3d>.alphaFunc
<node3d>.blendFunc