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        <node3d:canvas>.sendMouseButtonEvent
        
        Simulate a mouse button event on the canvas
        
            
                
                    | <node3d:canvas>.sendMouseButtonEvent( | 
                      | 
                
                
                    | button | 
                    
                
                
                    | state | 
                    
                
                
                    | ) | 
                      | 
                
            
         
        
            button
            
            The mouse button to simulate being pressed/released. Can be one of the following buttons:
viz.MOUSEBUTTON_LEFT
viz.MOUSEBUTTON_MIDDLE
viz.MOUSEBUTTON_RIGHT
         
        
            state
            
            The mouse button state to simulate. Can be one of the following modes:
viz.DOWN
viz.UP
         
        Remarks
        This command can be used to simulate a mouse button press/release on the canvas. This can be useful when using an alternate input method to interact with the canvas (e.g. joystick, wand). The current cursor position of the canvas is used as the mouse button event position.
        Return Value
          A combination of the following event action flags:
viz.EVENT_STOP  | Stop the event from being passed on to remaining handlers.  | 
viz.EVENT_PREVENT_DEFAULT  | Prevent any default behavior the application would perform for the event.  | 
 
        Example
        
            def CanvasButtonTask():
    while True:
        # Wait for sensor button 1 to be pressed
        yield viztask.waitSensorDown(sensor, 1)
        # Simulate mouse button press on canvas
        canvas.sendMouseButtonEvent(viz.MOUSEBUTTON_LEFT, viz.DOWN)
        # Wait for sensor button 1 to be released
        yield viztask.waitSensorUp(sensor, 1)
        # Simulate mouse button release on canvas
        canvas.sendMouseButtonEvent(viz.MOUSEBUTTON_LEFT, viz.UP)
viztask.schedule(CanvasButtonTask())
  
        See also