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<node3d>.clearEffectType
Clear an effect type from the node
<node3d>.clearEffectType( |
|
typeName |
node = '' |
op = viz.OP_DEFAULT |
) |
|
typeName
Effect type name
node = ''
The subnode to clear the effect from
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
viz.OP_TRAVERSE | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE | When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
Remarks
This command will clear all effects with the specified type name from the node. The node is still susceptible to inheriting the effect type from a parent node.
Return Value
None
Example
code = """
Effect "MyEffect" {
Type SetDiffuse
Shader {
BEGIN Material
m.diffuse = vec3(1.0,0.0,0.0);
END
}
}
"""
effect = viz.addEffect(code)
model.apply(effect)
.
.
.
# The previously applied effect will no longer affect the model
model.clearEffectType('SetDiffuse')
See also