Vizard 7 » Command Index » Vizard objects » node3d » <node3d>.collideNone
7.6

<node3d>.collideNone

Clear physics definitions of node

<node3d>.collideNone()  

Remarks

Use this command to delete existing physics shapes from the node. Without a physics shape a node is no longer a part of the physics simulation. It will not move or collide.

Return Value

None

Example

box = viz.add('box.wrl')
box.collideBox()
...
#Now make it act like a sphere
box.collideNone()
box.collideSphere()

See also

<node3d>.collideBox
<node3d>.collideCapsule
<node3d>.collideCopy
<node3d>.collideMesh
<node3d>.collidePlane
<node3d>.collideSphere