Returns a list of all scene graph node names
| <node3d>.getNodeNames( | |
| node = '' | |
| op = viz.OP_DEFAULT | |
| flags = viz.TYPE_ALL | |
| ) | 
Op modes  | |
viz.OP_TRAVERSE  | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.  | 
viz.OP_OVERRIDE  | When applying attributes, have them override attributes of subnodes.  | 
viz.OP_ROOT  | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.  | 
Flag  | Description  | 
viz.TYPE_NODE  | Any generic node, other than a drawable.  | 
viz.TYPE_GROUP  | Any generic group node.  | 
viz.TYPE_TRANSFORM  | Any generic transform node.  | 
viz.TYPE_GEODE  | Any geode node.  | 
viz.TYPE_DRAWABLE  | Any generic drawable.  | 
viz.TYPE_LIGHT  | Any light node.  | 
viz.TYPE_SWITCH  | Any switch node.  | 
viz.TYPE_AVATAR  | Any avatar node.  | 
viz.TYPE_PARTICLE  | Any particle system node.  | 
viz.TYPE_TEXT  | Any text node.  | 
viz.TYPE_BACKGROUND  | Any background node.  | 
viz.TYPE_SEQUENCE  | Any sequence node.  | 
viz.TYPE_OCCLUDER  | Any occluder node.  | 
viz.TYPE_LOD  | Any level-of-detail node.  | 
viz.TYPE_ALL  | All the above node types.  | 
viz.TYPE_CHILDREN  | If combined with the node types above and a node name is specified, will return the names of all the specified nodes children.  | 
viz.TYPE_PARENTS  | If combined with the node types above and a node name is specified, will return the names of all the specified nodes parents.  |