Returns a list of all scene graph node names
<node3d>.getNodeNames( | |
node = '' | |
op = viz.OP_DEFAULT | |
flags = viz.TYPE_ALL | |
) |
Op modes | |
viz.OP_TRAVERSE | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE | When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
Flag | Description |
viz.TYPE_NODE | Any generic node, other than a drawable. |
viz.TYPE_GROUP | Any generic group node. |
viz.TYPE_TRANSFORM | Any generic transform node. |
viz.TYPE_GEODE | Any geode node. |
viz.TYPE_DRAWABLE | Any generic drawable. |
viz.TYPE_LIGHT | Any light node. |
viz.TYPE_SWITCH | Any switch node. |
viz.TYPE_AVATAR | Any avatar node. |
viz.TYPE_PARTICLE | Any particle system node. |
viz.TYPE_TEXT | Any text node. |
viz.TYPE_BACKGROUND | Any background node. |
viz.TYPE_SEQUENCE | Any sequence node. |
viz.TYPE_OCCLUDER | Any occluder node. |
viz.TYPE_LOD | Any level-of-detail node. |
viz.TYPE_ALL | All the above node types. |
viz.TYPE_CHILDREN | If combined with the node types above and a node name is specified, will return the names of all the specified nodes children. |
viz.TYPE_PARENTS | If combined with the node types above and a node name is specified, will return the names of all the specified nodes parents. |