Open topic with navigation
<node3d:renderNode>.getClearMask
Return the clear mask of the window
<node3d:renderNode>.getClearMask() |
|
Remarks
Returns the clear mask of the render node.
Return Value
A combination of the following values:
viz.GL_COLOR_BUFFER_BIT
viz.GL_DEPTH_BUFFER_BIT
viz.GL_STENCIL_BUFFER_BIT
Or viz.AUTO_COMPUTE if the clear mask is inherited from the main rendering pass.
See also