Vizard 8 » Command Index » Vizard objects » node3d » <node3d:renderNode>.getImplicitBufferMask
8.1

<node3d:renderNode>.getImplicitBufferMask

Get which buffers are implicitly allocated

<node3d:renderNode>.getImplicitBufferMask()  

Remarks

See <node3d:renderNode>.setImplicitBufferMask for a description.

Return Value

A combination of the following bit flags:

Clear masks

viz.GL_COLOR_BUFFER_BIT

The color buffer

viz.GL_DEPTH_BUFFER_BIT

The depth buffer

viz.GL_STENCIL_BUFFER_BIT

The stencil buffer

See also

<node3d:renderNode>.setImplicitBufferMask