Gets the render texture attached to the specified buffer
<node3d:renderNode>.getRenderTexture( | |
buffer = viz.RENDER_COLOR | |
) |
Render buffer modes | |
viz.RENDER_COLOR | The color buffer |
viz.RENDER_DEPTH | The depth buffer |
viz.RENDER_STENCIL | The stencil buffer |
viz.RENDER_DEPTH_STENCIL | The depth/stencil buffer |
viz.RENDER_COLOR0 + i | The ith color attachment |