Vizard 8 » Command Index » Vizard objects » node3d » <node3d:renderNode>.getRenderTexture
8.1

<node3d:renderNode>.getRenderTexture

Gets the render texture attached to the specified buffer

<node3d:renderNode>.getRenderTexture(  
buffer = viz.RENDER_COLOR  
)  
buffer = viz.RENDER_COLOR
The render buffer to retrieve the texture from. Can be one of the following:

Render buffer modes

viz.RENDER_COLOR

The color buffer

viz.RENDER_DEPTH

The depth buffer

viz.RENDER_STENCIL

The stencil buffer

viz.RENDER_DEPTH_STENCIL

The depth/stencil buffer

viz.RENDER_COLOR0 + i

The ith color attachment

Remarks

Returns the texture object attached to the render node in the specified buffer slot.

Return Value

VizTexture object

See also

<node3d:renderNode>.setRenderTexture