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<node3d:renderNode>.renderOnlyIfNodeVisible
Only render the render node when at least one of the specified nodes is visible
<node3d:renderNode>.renderOnlyIfNodeVisible( |
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nodes |
) |
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Remarks
This command can be used to allow the render node to render only when another node is visible.
This is a useful optimization if the render node is rendering to a texture that is being applied to another node in the scene. This prevents unnecessary rendering.
Return Value
None