Vizard 8 » Command Index » Vizard objects » node3d » <node3d:renderNode>.setBuffer
8.1

<node3d:renderNode>.setBuffer

Set the buffer to render to

<node3d:renderNode>.setBuffer(  
buffer  
)  
buffer
One of the following values:

Buffer types

viz.RENDER_FBO

Render to an OpenGL Frame Buffer Object

viz.RENDER_FRAME_BUFFER

Render to the OpenGL frame buffer

Remarks

The buffer controls the destination of the rendering for the node. viz.RENDER_FBO is normally used when rendering to a texture. viz.RENDER_FRAME_BUFFER is used when you want to render to the screen.

The default buffer is viz.RENDER_FBO

Return Value

None

See also

<node3d:renderNode>.getBuffer